DIVISION

REGULAR SEASON

PLAYOFFS

ADVANCED 40 STOP TIME 40 STOP TIME

COMPETITIVE

44 RUNNING  TIME 40 STOP TIME
RECREATIONAL 44 RUNNING TIME 44 RUNNING TIME
YOUTH 36 RUNNING TIME 36 RUNNING TIME

 

 

Game Structure
- Games consist of two (2) halves.
- Halftime includes a 1-minute break.
- The last two minutes of the game are stop-time after all made baskets if the score is within 10 points or less.

Timeouts:
- Each team has 2 (two) timeouts per half.
- Timeouts last for 45 seconds each.
- Timeouts can only be called during dead ball situations.
- Unused timeouts cannot be carried over.
- In the last 2 (two) minutes of the game, timeouts advance the ball to mid-court.
- Each team has one (1) timeout in overtime period(s). No timeouts can be carried over into overtime.

Bonus:
- Double bonus is awarded on the 10th foul per half.
- To prevent consecutive fouls in the last 2 minutes of the game, teams are granted one foul to give. The following foul enters the team into double bonus fouls.

Technical & Flagrant Fouls:
- Technical Fouls and/or Flagrant Fouls are at the discretion of the game officials.
- A player is ejected from the game after receiving two technical fouls, a Technical and Flagrant 1, or one Flagrant 2 foul.
- An ejected player receives an automatic 1 (one) game suspension and will be reviewed by MBA.
- MBA reserves the right to suspend and/or ban players ejected from a game for unsportsmanlike conduct.

Jump Ball:
- After the initial jump ball, any jump ball/tie-up situation will be determined by a possession arrow.

Overtime:
- If a game is tied at the end of regulation, a 2 (two) minute overtime period is played.
- Overtime periods are capped at 3 overtime periods.
- Foul counts extend from the second half, and an additional timeout is given to each team.
- The clock stops in the last minute of overtime only if the score differential is under 10 (ten) points.
- In a 3rd overtime, the first team to score wins (Sudden Death).

Team Size:
- Teams can have a maximum of 15 players on their roster.
- A minimum of 5 dressed players is needed to avoid a forfeit.

FORFEITS:
- If a team fails to put 5 players on the court within 15 minutes of the start time, that team forfeits the game.

Player Eligibility:
- All players must be registered with MBA.
- Players cannot play unless registered.
- Teams caught using unregistered players forfeit games they participated in.

Playoff Eligibility:
- Players must dress for a minimum of 3 regular season games to be playoff eligible.
- Injured players can be eligible if they communicate with organizers.

Bench Rules:
- Only registered players and designated coaches may sit on the bench.
- Non-registered players, non-registered coaches, and fans are not permitted on the bench.

Tiebreakers for Playoff Purposes:
- Tiebreakers are based on head-to-head records.
- If teams are still tied, point differential is used.
- If still tied after point differential, the team with more points scored advances.